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Custom Toolbag3 Shader - Triplanar Projection for Meshes

Gumroad: https://gumroad.com/l/AXfVz#
It is free of charge but if you'd like to support me, that would be awesome!

This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mappings (really useful for prototyping/showcasing high poly meshes).
The shader uses 6-face mapping to remove flipped mirroring on the negative axis of each face.

Polycount Thread: http://polycount.com/discussion/192835/custom-toolbag3-shader-triplanar-projection-6-sided-implementation/p1?new=1